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Conquerors & Kings
Conquerors & Kings (C&K)

C&K
Having got depressed at DBx I thought I'd explore other options. The RFCM (aka Peter Pig) rules sets have some interesting twists so I thought I'd look at their Ancients offering. I played a few games but was uninspired. C&K is a grid based game. The winning tactic is to mass as much of your army in one column of squares and smash anything in the way. Neither realistic nor satisfying as a game.
Amendments / Clarifications
Stacking Limit
Several people on the RFCM discussion forum commented on the tactic to stack up to the maximum of 10 units per square and attempt to bash your way through the enemy. In response Martin Goddard (of Peter Pig) suggested a slight adjustment to 8 units.
Shock Troops
Stefan Wold-Beyer made some clarifications on the RFCM discussion forum ...
I have got a question about the shock troops rules for WAM / C&K.
7.3 Shock Troops (WAM p. 8, C&K p. 5)
A shock unit´s factor is decided each time there is a fight by rolling a die. The die score +1
gives the unit´s factor (2 to 7) for that turn.
22.8 Calculating the number of fighting dice (WAM p. 29, C&K p. 15/16)
Attacker (among other factors)
+ 1 for each shock unit not at full strength
Defender (among other factors)
+ 1 for each shock unit
My interpretation:
Only the player attacking a square can make use of the special ability of shock troops. You use
the unit´s factor (2 to 7) for calculating the number of fighting dice. The defending player gets
no bonus from a shock unit.
If that interpretation is correct, the following sentence should be added to the attacker´s list
for calculating the number of fighting dice in both the C&K and WAM rules:
+ (2 to 7) for each shock unit at full strength
